ATLAS RISES UPDATE V1.35

The new update is out today for PC and PS4.

Features and changes:

  • Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class.
  • Handling is now displayed as a value on the ship statistics screen.
  • It’s now possible to craft multiples of the same product at once.
  • Added the ability to craft more of the same product on top of an existing stack.
  • Improved transferring items between inventories.
  • Added a toggle to switch from buy to sell screen on the trading menu.
  • Added variance in handling between ship types.
  • Improved the appearance of popup menus.
  • Improved speed and smoothness of user interface page transitions.
  • Reduced the amount of resource required to repair tech in Survival mode.
  • Improved visuals for editing terrain.
  • Improved display of critical warning messages.
  • Added message to notify the player if they select a portal glyph they have not yet learned.
  • Added additional information to the quick menu when the player attempts to charge something with insufficient resources.
  • The quick menu will now automatically close after selecting an option.
  • Alien words which have been translated are now highlighted in interactions.
  • Improved messaging when portal glyphs are rewarded.
  • Improved user interface navigation using Q, E, W, S and A and D keys on PC.
  • Added ability for player to enable torch while in caves.
  • Improved galactic map saturation, colours and effects.
  • Added an option in the galactic map to toggle user waypoints.

Bug fixes:

  • Fixed an issue preventing players with very long play times being able to save.
  • Fixed an issue where black dots would occasionally appear while looking into the sun.
  • Added audio when interacting with portals.
  • Prevented hazard effects showing while teleporting or warping.
  • Prevented mission log opening when you unpin recipes.
  • Prevented players being able to scan creatures through the terrain.
  • Fixed an issue causing extremely distant points of interest to show when scanning.
  • Removed large white marker which would occasionally show up permanently over buildings.
  • Fixed an issue where visited buildings would not correctly update their icon.
  • Fixed an issue where visiting a building would not correctly mark nearby waypoints as visited.
  • Fixed an issue where scanning buildings would not also scan nearby waypoints.
  • It’s no longer possible to lose the Atlas Path by using a black hole.
  • Denying the Atlas Path will no longer show you the Atlas Path.
  • Balanced the damage potential of the Scatter Blaster upgrade.
  • Players will no longer be directed to the anomaly in systems where it can’t spawn (e.g. when an Atlas Station is present).
  • Prevented portals from being incorrectly left enabled at times they shouldn’t be.
  • Removed grass from bases created prior to the Atlas Rises update.
  • Completed freighter salvage missions will no longer be incorrectly re-added to the mission log.
  • Fixed issue where your base teleporter can be duplicated and incorrectly labelled in teleporter location lists.
  • Prevented incorrect distant paths being drawn in the galactic map.
  • Fixed an issue where galactic map paths would draw incorrectly.
  • Fixed an issue where players could manipulate mission boards to get multiple of the same mission type.
  • Fixed an issue where system race was being displayed incorrectly when talking to mission NPC’s.
  • Fixed an issue that caused general ship handling to overly effect ship boost handling.
  • Spoiler warning: Fixed an issue where some players were not rewarded the Remembrance recipe at the conclusion of the story.
  • Fixed some rare crashes

If you’re experiencing any further issues in the game, report them to Hello Games.