Every fan of No Man’s Sky should check out the new No Man’s Sky – Social Network. It’s a site like Facebook, but made specifically for No Man’s Sky fans.
The newest update for No Man’s Sky will be released on August 14th. Check out the release trailer below.
Sean Murray from Hello Games made the following announcement about the future of No Man’s Sky.
Hello everyone, we know that there is a lot of hunger out there for news and updates on No Man’s Sky. We wanted to share some information from behind the scenes. Our next chapter will be called No Man’s Sky Beyond, coming Summer 2019.
Each chapter for No Man’s Sky has been more successful than the last. Thanks to our community, our large release last year, NEXT, was especially so. It went on to bring enjoyment to millions of new players, and it helped to change the legacy of this game we care so much about.
Earlier this year, while working on our roadmap of three future updates, we decided we wanted to interweave their features, and had a vision for something much more impactful. We are excited to announce that Beyond will contain those three major updates rolled into one larger free release.
The first component of Beyond we are announcing today is No Man’s Sky Online.
No Man’s Sky Online includes a radical new social and multiplayer experience which empowers players everywhere in the universe to meet and play together. While this brings people together like never before, and has many recognizable online elements, we don’t consider No Man’s Sky to be an MMO — it won’t require a subscription, won’t contain micro-transactions, and will be free for all existing players.
These changes are an answer to how we have seen people playing since the release of NEXT, and is something we’ve dreamed of for a long time. We will talk more about each component when we know we can be precise, and look forward to sharing more in the coming weeks.
Beyond will be our most ambitious chapter so far, and something we’ve been working ridiculously hard on. We’ll continue to support No Man’s Sky in this way for the foreseeable future.
It’s unexpected but so rewarding to see so many accolades and nominations for No Man’s Sky as Best On-going or Most Evolved this year. To some NEXT may have felt like a natural end-point for our journey, but for us it was another step on a longer voyage.
Thank you so much,
Check out these game play video’s of No Man’s Sky by Petreak’s Gaming World.
The newest video released shows off a lot of the changes that is coming in the NEXT update for No Man’s Sky.
It looks like it’s going to be an amazing update!
Here are a few things you might notice from the trailer…
- Team up a small team of friends and explore the universe together, or be joined by random travelers.
- You can help friends to stay alive, or prey on others to survive.
- Tiny shelters or complex colonies that you build as a team are shared for all players.
- Fight as a pirate or a wingman in epic space battles with friends and enemies.
- Race exocraft across weird alien terrains, creating race tracks and trails to share online.
- Character customisation allows you to personalise your appearance.
- The game is fully playable in third or first person, both on-foot and in ship.
- Planetary rings and improved space visuals make space more beautiful than ever.
- Dramatically improved planetary terrain generation, ground textures, water and clouds bring the environment to life.
- Significantly more detail added to ships, NPCs and buildings.
Unlimited Base Building
- Bases can now be built anywhere on any planet.
- Dramatically increased base building complexity and size limits.
- Hundreds of new base parts.
- Own multiple bases.
- Assemble and upgrade a fleet of frigates and command them from the bridge of your freighter.
- Send your fleet out to into the universe, or deploy them to help you as you explore a specific system.
- Improved freighter base building allows a truly custom capital ship.
- Invite your friends aboard and take on challenging multiplayer missions from the Galactic Commission Station on your bridge.
You’ll be able to explore the universe with a small group of friends, or bump into random travelers. You can help friends to stay alive, or prey on others to survive. Tiny shelters or complex colonies that you build as a team are shared for all players. Fight as a pirate or a wingman in epic space battles with friends and enemies. Race exocraft across weird alien terrains, creating race tracks and trails to share online.
Check out the interview below.
The next update for No Man’s Sky is actually called NEXT. It will be released sometime this summer on PS4, PC and for the first time on Xbox One. The update will be free on PS4 and PC for current owners of the game, and the update will be included with the purchase of the Xbox One version.
Click this LINK to learn more.
New save system
- You will now be presented with 5 save-game slots (each of which can be used for any game mode). Your existing saves will be mapped into these slots
- Selecting an empty slot will start a new game, allowing you to then pick which game mode to play from the mode select menu
- There are now two sub-slots for each save-game – one for automatic saves and one for manual saves.
- Automatic saves occur when exiting your ship, dying, purchasing a Freighter or claiming a base
- Manual saves occur when interacting with a save point (these can be built from the build menu), or a beacon found on planet surfaces
- Starting a new game with no existing saves will take you directly to mode select
If you experience any problems with the new save system, be sure to let us know!
Improvements & changes
- Made the temperature range of dead planets more varied
- In-flight weather effects now vary in strength based on height
- The Analysis Visor can now be used to scan farm plants and see the remaining growth time
- Analysis Visor can scan ships to determine their class, type and value at a distance
- The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner
- Added error message when no outpost is found by the economy scanner
- Added the ability to skip black bars when discovering a planet or solar system
- Prevented the cursor being reset to the center of the page as you switch between pause menus
- Trade outposts now provide hazard protection
- Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems, to add more variety to exploration and trading
- Galactic map now respects user mouse sensitivity settings
- Galactic map now respects user control inversion settings
- Prevented trade terminals having a negative quantity of stock
- Made trading terminal stock values replenish over time
- Separated stock levels for trading posts and space stations in the same system
- Lush biomes in survival mode now occasionally exist without an aggressive sentinel presence
- Reduced cursor UI slowdown when using a pad
- Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire
- Added exotic ship audio for AI and NPC ships
- Added ability to transfer items to and from containers in your base or freighter
- Added tooltip text to explain the planet icons on the discovery page
- Added ability to sell items from ship cargo slots at terminals
- Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot. Note: no new storms have been added, and the frequency of storms has not been adjusted. Humid planets that previously had freezing rain storms in 1.3 have had that storm type changes to heated rain.
- Added ability to transfer items from cargo slots during maintenance interactions
- Improved trading by giving NPCs independent stock levels
- Made NPCs who give directions refer to a wider spread of locations
- Added ability to rebind the discard key
- Fixed an issue where some delivery missions would continuously tell players to visit other systems
- Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs
- Fixed scaling issues with creature feeding icons
- Fixed an issue where mining units would occasionally incorrectly produce Heridium
- Prevented mining units being placed inside each other
- Fixed an issue where base parts, including storage containers, built outside the base building radius in unlimited building mode would not be transferred when the player moved to a new base
- Fixed an issue where storm-prone planets could be labelled as ‘Mild’. Storm frequency has not been adjusted – the text should now more accurately describe weather conditions.
- Fixed an issue where the terrain manipulator audio would occasionally continue after terrain editing completed
- Fixed an issue where the terrain manipulator hologram would remain in one location after subtracting from the terrain
- Fixed an issue where the terrain manipulator would occasionally create longer lines than intended
- Fixed an issue where the ship crosshair would appear at incorrect times
- Fixed the Upload All button on the discovery page not deactivating after being used
- Corrected button prompts in the ship combat wiki
- Restored Spectral Class to the galaxy map text
- Prevented users occasionally falling outside the trading post platform when exiting their ship
- Prevented traders from attacking pirates which are far out of their range
- Fixed an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes
- Fixed an issue where smaller freighters and containers could not be destroyed
- Corrected Roamer and Rover inventories appearing incorrectly in the transfer window
- Added protection to allow the Mind Arc step of the Artemis story to be completed even if a player deletes their base
- Fixed issue where a blue eye icon would occasionally appear over the crosshair
- Fixed an issue where the Space Anomaly could remain in the player’s home system indefinitely
- Fixed an issue with dismantling tech on ship compare screens not correctly destroying the tech
- Fixed an issue where unbinding a key would exit the control menu
- Fixed an issue where selecting a new key binding could accidentally result in it being set to a mouse button
- Fixed an issue where the Space Anomaly mission had no objective text in the log.
- Fixed an issue where some players who should have been able to restart distant missions were unable to do so
- Fixed an issue which could cause excess stacked inventory items to be lost
If you’re experiencing any further issues in the game, report them to Hello Games.
PC control scheme
In this patch, we’ve added a new tethered ship control scheme for PC mouse & keyboard players. This option can be toggled, and changes ship controls to be cursor based, meaning you’ll be able to direct your ship easily using your mouse. In addition, PC mouse and keyboard players can now look around the ship’s cockpit by holding the ALT key. This new option will be active by default, and can be toggled back to the original control scheme via the General Options menu.
Other changes and improvements
- Allowed economy Scanner to be used from the Quick Menu to locate an outpost
- Improved prices trade outposts offer for trade goods
- Added ability to hold backspace to delete text in text entry fields
- Improved pagination of tech and product build windows
- Improved pricing of freighters and freighter trade-in values
- Added economy information to the galactic map for systems the player has already visited
- Added a quick menu option to scan for outposts using an economy scanner
- Increased tech fragment rewards for tech debris
- Added a penalty to standing for killing civilian ships
- Updated and improved terrain editing effects
- Changed farmer missions to count plants grown anywhere towards requirements, including outside of player bases
- Improved rewards given from factory and harvester buildings to avoid awarding known recipes
- Improved fog and weather effects in low flight mode
- Reduced FPS when the game is not in focus
- Added categories to the item transfer window
- Added a new send window to aid in transferring items
- Improved planet temperature ranges
- Improved storms on lush planets
- Improved price comparison text on the ship purchase screen
- Added “Upload All” button on the discovery page
- Improved trade product pricing
- Improved price modifiers for different economy types
- Players who find themselves a long way away from their mission destination can now use the log to reset the mission. The mission log will highlight missions and destinations over several thousand light years away with a red icon. Holding R3 or the middle mouse button over this icon will reset the mission to the most recent safe stage, allowing progress to continue.
- Fixed an issue where some players did not receive all of the portal glyphs. If you experienced this issue, the next time you find a portal glyph, those that were previously missed should be restored.
- Restored missing Atlas Seed blueprints to affected players
- Fixed an issue that caused players to skip certain Atlas Stations
- Reduced chance of multiple missions sending you to the same destination
- Fixed landing of S-class ships
- Fixed an issue in displaying temperature modifiers on hot planets
- Fixed an issue with a particular Factory Raid mission which would prevent completion
- Prevented failed timed missions remaining on the mission board indefinitely
- Fixed issue where certain missions would incorrectly show markers in the galactic map
- Fixed issue where planters on a player’s freighter would break whenever the freighter was moved
- Fixed an exploit with teleporting between systems to trade
- Prevented gas harvesters being constructed on planets with no atmosphere to harvest
- Fixed number visibility when moving inventory items
- Fixed an issue where player could not build item stacks in creative mode
- Fixed issue where the economy description on the galactic map had untranslated text
- Fixed issue where units would function incorrectly for players with more than the maximum amount
- Fixed issues where maintenance components would require different repairs after rebooting the game
- Fixed an issue where delivery missions were occasionally failing to register as complete
- Prevented bounty missions failing if you choose not to attempt them immediately
- Prevented terrain editing effects showing while you are in your vehicle
If you’re experiencing any further issues in the game, report them to Hello Games.
Features and changes:
- Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class.
- Handling is now displayed as a value on the ship statistics screen.
- It’s now possible to craft multiples of the same product at once.
- Added the ability to craft more of the same product on top of an existing stack.
- Improved transferring items between inventories.
- Added a toggle to switch from buy to sell screen on the trading menu.
- Added variance in handling between ship types.
- Improved the appearance of popup menus.
- Improved speed and smoothness of user interface page transitions.
- Reduced the amount of resource required to repair tech in Survival mode.
- Improved visuals for editing terrain.
- Improved display of critical warning messages.
- Added message to notify the player if they select a portal glyph they have not yet learned.
- Added additional information to the quick menu when the player attempts to charge something with insufficient resources.
- The quick menu will now automatically close after selecting an option.
- Alien words which have been translated are now highlighted in interactions.
- Improved messaging when portal glyphs are rewarded.
- Improved user interface navigation using Q, E, W, S and A and D keys on PC.
- Added ability for player to enable torch while in caves.
- Improved galactic map saturation, colours and effects.
- Added an option in the galactic map to toggle user waypoints.
- Fixed an issue preventing players with very long play times being able to save.
- Fixed an issue where black dots would occasionally appear while looking into the sun.
- Added audio when interacting with portals.
- Prevented hazard effects showing while teleporting or warping.
- Prevented mission log opening when you unpin recipes.
- Prevented players being able to scan creatures through the terrain.
- Fixed an issue causing extremely distant points of interest to show when scanning.
- Removed large white marker which would occasionally show up permanently over buildings.
- Fixed an issue where visited buildings would not correctly update their icon.
- Fixed an issue where visiting a building would not correctly mark nearby waypoints as visited.
- Fixed an issue where scanning buildings would not also scan nearby waypoints.
- It’s no longer possible to lose the Atlas Path by using a black hole.
- Denying the Atlas Path will no longer show you the Atlas Path.
- Balanced the damage potential of the Scatter Blaster upgrade.
- Players will no longer be directed to the anomaly in systems where it can’t spawn (e.g. when an Atlas Station is present).
- Prevented portals from being incorrectly left enabled at times they shouldn’t be.
- Removed grass from bases created prior to the Atlas Rises update.
- Completed freighter salvage missions will no longer be incorrectly re-added to the mission log.
- Fixed issue where your base teleporter can be duplicated and incorrectly labelled in teleporter location lists.
- Prevented incorrect distant paths being drawn in the galactic map.
- Fixed an issue where galactic map paths would draw incorrectly.
- Fixed an issue where players could manipulate mission boards to get multiple of the same mission type.
- Fixed an issue where system race was being displayed incorrectly when talking to mission NPC’s.
- Fixed an issue that caused general ship handling to overly effect ship boost handling.
- Spoiler warning: Fixed an issue where some players were not rewarded the Remembrance recipe at the conclusion of the story.
- Fixed some rare crashes
If you’re experiencing any further issues in the game, report them to Hello Games.