The new update is out today for PC and PS4.
Here is the list of fixes:
Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game. We’re aware there are still some players experiencing this issue, and we’re currently investigating any remaining reports.
Prevented the terrain editor draining in charge when editing empty voxels.
Prevented players being able to edit terrain outside their base radius for free while standing inside their base.
Fixed responses made to Artemis and Apollo at times being incorrectly tracked.
Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal.
Fixed instances where Atlas text was appearing as though it came from an NPC.
Fixed FoV in photo mode showing degrees as a temperature.
The discovery screen will now show images from a larger number of visited waypoints.
Added a placeholder image in cases where a waypoint image is not available.
Allowed scrolling of names on the discovery page which are too long to be displayed.
Fixed a graphical issue where a blur effect would be applied while teleporting.
Improved prioritization of systems you have teleported from when listing your most recent teleport locations.
Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base.
Improved ordering of icons on the galactic map to more accurately indicate missions and system information.
Increased maximum number of paths which can be rendered in the galactic map.
Improved appearance of the message displayed when your starship is out of range.
Fixed warning symbol on broken tech appearing too small.
Fixed an issue that sometimes caused glyphs not to be awarded correctly.
Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship.
Added the amount of units you will earn for a discovery to the Analysis Visor interface.
Added correct emotion animations for various interactions with NPC’s.
Fixed an issue when claiming a new base location (which caused base NPC’s to stop responding).
If you’re experiencing any further issues in the game, report them to Hello Games.
I went through a portal and met 2 other players on the other side. One was named ll-FooFighter-ll and the second player was DJNephilim.
Check out the video below to see what it looks like.
Click the link below to go to our message forums to discuss the video or to say hi if you were one of the people in the video. http://nomansfansite.boardhost.com/viewtopic.php?pid=1071#p1071
The new update is out today for PC and PS4.
Here is the list of fixes:
Fixed an issue that could cause cargo slots not to unlock after purchase.
Players who had previously learned all alien words are now able to progress through the story.
Players who’ve unlocked all general exosuit slots can now unlock tech and cargo slots as intended.
We’ve fixed an issue that caused base NPCs to stop responding after claiming a new base location. This will prevent new occurrences of the issue, a fix for those who have already experienced it is under investigation.
Fixed an issue preventing players from being able to finish farmer and exocraft missions.
The base terminus teleporter will now display mission objectives, allowing you to select the correct system. It will also no longer ‘forget’ mission critical systems. This will prevent new occurrences of this issue and a fix for those who’ve already experienced it is under investigation.
Creative mode players no longer need to complete mercenary missions as part of the story.
Fixed a rare issue causing multiple ships in a freighter to spawn on top of each other.
Custom waypoints will no longer override the Atlas Path in the Galactic Map.
Standing will now be correctly awarded for guild missions
Players who recruited base NPCs prior to update 1.3 can now
take missions from those NPCs as soon as they are at their terminals.
Fixed an issue that allowed players to miss Atlas Stations, which prevented progress. This will prevent new occurrences of the issue, a fix for those who’ve already experienced it is under investigation.
Fixed an issue that prevents some players from progressing when sent to an Atlas station as part of the story
Fixed an issue causing waypoint lines not to draw in the Galactic Map.
Fixed some rare crashes.
The power of Analysis Visor upgrades has been significantly improved, resulting in much higher rewards when scanning with Flora or Fauna upgrades.
Here is my portal address in my home system. It isn’t on my Base planet, as my base planet got changed in the new update, but it’s in the same system.
If you have any cool screenshots from you have taken from the Atlas Rising update, please submit them to us. I would love to share them with everyone else.
Also, if you have found a portal, take a screenshot of your coordinates and send them to me as well.
Click the link below to submit your screenshots. http://www.nmsfansite.com/?page_id=409
Update 1.3 finally brings us the game they were originally showing us 2 years ago. Well, it’s a lot closer than it was. They have added SO much to this update, it really does seem like a completely different game.
Click the link below to visit the official No Man’s Sky site and look for yourself at all the game changing stuff added. http://www.no-mans-sky.com/atlas-rises-update/
Watch this video for a small glimpse at just some of the changes.
The new 1.3 update is supposed to be coming sometime this week. It is supposed to add new content and active portals. It should be interesting for sure.