The new update is out today for PC and PS4.
Here is the list of fixes:
Fixed issue where player bases were given the name “Unknown Base” rather than a generated name.
Fixed S-class ships having incorrect pricing and numbers of slots.
Added rockets to starting ship in creative default save game.
Added new icon for solo difficulty AI ships.
Fixed Albumen Pearl plants using the wrong name on their interaction labels.
Fixed the landing marker being visible in some fighter cockpits.
Fixed texturing issue seen with some combinations of AMD GPU and drivers.
Added and improved audio at the ending of the Atlas path.
Added and improved audio for terrain editing.
Improved audio for missions.
Improvement to vehicle boost timings.
Made marker for rare graves stay up for the same time as other object markers.
Prevented trees in frozen biomes spawning close to or intersecting buildings.
Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy.
Fixed issue where mission waypoints on the galactic map would not be for your current mission.
Improved UI error messages relating to missions on the galactic map.
Improved ship speed output on ship HUD.
Increased guidance for finding Convergence Cubes as part of the scientist mission.
Prevented some tutorials (for example for life support) from being shown in your log.
Prevented Artemis being visible in the holohub after they should have left.
Protected against some cases where missions can send you to depot which has already been destroyed.
Improved binocular scanning for background objects.
Prevented binocular scanning flicking between multiple objects.
Added ability to scan all building types and fixed their displayed names.
Added ability to scan ships.
Fixed text truncation on binocular HUD.
Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale.
Fixed display of longer planet names on the discovery page UI.
Added ability to cancel in progress missions.
Added faction icons on the galactic map.
Improved ship handling when booster upgrades are installed.
Fixed mission notifications showing an incorrect icon for Electron Vapour.
Fixed an issue where portals you’ve returned through could not be updated to a different address.
Improved visuals around icons for different inventories.
Added joypad and keyboard controls for switching between inventories.
Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard.
Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission.
Fixed players getting stuck in an interaction with the armourer if they hadn’t yet built a terminal.
Fix for visual artifacts from transparent objects showing through the warp effect.
Reduced cases where terrain editing changes are lost when reloading a save.
Reduced difficulty of the final armourer mission.
Improved low flight mode handling.
Fixed crash in string translation when loading certain saves.
Added missing scan event icon to the Antimatter tutorial.
Fixed terrain editor being built with full charge.
Fixed occasional hang in displaying some multi-byte characters.
Improved saving and loading of terrain edits.
Fixed issue where upgrading from a previous save would cause player bases to be floating or underground.
Fixed very occasional crash in rendering.
Fixed occasional crash relating to destructible objects.
Prevented the interaction camera occasionally triggering at inappropriate times.
Fixed the Farmer displaying the wrong text for their final mission.
Prevented pinned missions occasionally being deselected on warp.
Fixed issue where players could become stuck in the final atlas station.
Improved automatically selecting missions from NPCs in your base when they begin.
Improved pricing of base building parts in normal mode.
If you’re experiencing any further issues in the game,
report them to Hello Games.
The new update is out today for PC and PS4.
Here is the list of fixes:
Fixed an issue that could cause cargo slots not to unlock after purchase.
Players who had previously learned all alien words are now able to progress through the story.
Players who’ve unlocked all general exosuit slots can now unlock tech and cargo slots as intended.
We’ve fixed an issue that caused base NPCs to stop responding after claiming a new base location. This will prevent new occurrences of the issue, a fix for those who have already experienced it is under investigation.
Fixed an issue preventing players from being able to finish farmer and exocraft missions.
The base terminus teleporter will now display mission objectives, allowing you to select the correct system. It will also no longer ‘forget’ mission critical systems. This will prevent new occurrences of this issue and a fix for those who’ve already experienced it is under investigation.
Creative mode players no longer need to complete mercenary missions as part of the story.
Fixed a rare issue causing multiple ships in a freighter to spawn on top of each other.
Custom waypoints will no longer override the Atlas Path in the Galactic Map.
Standing will now be correctly awarded for guild missions
Players who recruited base NPCs prior to update 1.3 can now
take missions from those NPCs as soon as they are at their terminals.
Fixed an issue that allowed players to miss Atlas Stations, which prevented progress. This will prevent new occurrences of the issue, a fix for those who’ve already experienced it is under investigation.
Fixed an issue that prevents some players from progressing when sent to an Atlas station as part of the story
Fixed an issue causing waypoint lines not to draw in the Galactic Map.
Fixed some rare crashes.
The power of Analysis Visor upgrades has been significantly improved, resulting in much higher rewards when scanning with Flora or Fauna upgrades.
Here is my portal address in my home system. It isn’t on my Base planet, as my base planet got changed in the new update, but it’s in the same system.
If you have any cool screenshots from you have taken from the Atlas Rising update, please submit them to us. I would love to share them with everyone else.
Also, if you have found a
portal, take a screenshot of your coordinates and send them to me as well.
Click the link below to submit your screenshots.
Update 1.3 finally brings us the game they were originally showing us 2 years ago. Well, it’s a lot closer than it was. They have added SO much to this update, it really does seem like a completely different game.
Click the link below to visit the official No Man’s Sky site and look for yourself at all the game changing stuff added.
Watch this video for a small glimpse at just some of the changes.
The new 1.3 update is supposed to be coming sometime this week. It is supposed to add new content and active portals. It should be interesting for sure.
Hello Games announced the new Pathfinder update for No Man’s Sky.
This week Hello Games will be releasing the next content update for No Man’s Sky. We’re calling it the Path Finder Update; it introduces a new vehicle that will aid home planet exploration, building on the Foundation Update to hint at a path ahead for the future.
Detailed patch notes will be released when the update goes live.
Shortly after we launched the Foundation Update, we released a number of patches to address issues reported by players before beginning work on the Path Finder update. We were surprised and excited by the response to Foundation, and we have been listening carefully to community feedback since then.
To those of you who have spent time sharing feedback, whether positive or negative, we are listening.
This is the next step in our journey. It shows the path forward. We hope you’ll join us.
LINK to go to the official No Man’s Sky website for more information on the update.
Sean Murray will make his first public appearance at GDC since the game No Man’s Sky was released.
Hopefully there will be news of a future update for the game.
Click the link below to see the schedule of his appearance.
Merry Christmas everyone! Have a happy new year and here’s hoping 2017 is a great year for No Man’s Sky!
The new update for No Man’s Sky is out now on PC and PS4 called the Foundation Update Ver. 1.1 and it adds a bunch of new features and content to the game.
Explorers can now decide to play with different rule sets, across three game modes:
is the original chilled exploration experience. Normal mode:
allows players to explore the universe without limits, and build a huge base. Creative mode:
really changes the game, creating a much more challenging endurance experience. Survival mode:
Players can build a base to suit their needs for storing resources or creating a farm. You can even hits NPC aliens to run the base for you and much more.
Purchase huge interstellar Freighters at great expense, and then summon them from anywhere in the galaxy.
Fixed technology becoming instantly fully charged when repaired
Fixed ship appearing on incorrect pad in space station after loading
Added interactable objects that required certain tech to collect
Added shootable objects that require certain tech to mine
Rebalanced resource availability and technology charge requirements
Fixed initial game flow – where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing
Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith
Prevented laser and melee attacks while in space from attempting to edit terrain
Improved calculation of resources received when mining terrain
Renamed Signal Scanners to Signal Boosters
Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources
Removed signal booster from being distributed on terrain, as player can now build them
Improved accuracy of environment detection, fixing cases where it rained inside caves
Fixed galactic waypoints not loading correctly across saves
Removed atlas pass v1 requirement from doors in stations
Suit upgrade pods are no longer spawned in stations
Suit upgrade pods can now only be used once
Fixed collision in anomaly that was causing issues when exiting larger ships
Increased the number of different NPC character models generated per system
Fixed the game always remaining in day time for players who began their save prior to patch 1.03
Fixed a potential crash in foliage instance renderer
Fixed stats page in Asian languages
Fixed multiple issues with Asian language formatting
Multiple improvements and fixes to localisation text in all languages
Added new icons for specific types of primary resources
Fixed health bars not appearing on some targets
Added hazard and life support drain indicators
Fixed mission messages not appearing in a timely fashion
Beacons now notify the player that they will save the game
Fixed crash when creature IK animations were updated under certain conditions on the discovery screen
Improved navigation in discovery UI
Massive speed improvements to browsing huge discovery lists
Increased size of discovery storage
Added option to load “Earliest” previous save in Options menu
Fixed weapon naming
Added icon to remind players of the reload button when weapon is empty
Multiple fixes for viewing discoveries
Added photo mode
Large optimizations to the engine to accommodate base building
Added support for up to 8 mouse buttons
Fixed better order position history for mouse smoothing
Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image
Fixed hard-limiting on save sizes, with appropriate warning about free space on boot
Player is now notified when shaders are being loaded
Fixed occasional crash on exit
Fixed performance of trail renderer for some AMD cards
Large optimizations to the engine to accommodate base building
Added biome specific plants
Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants
Improved distribution of plant life across all terrain types
Introduced visual differentiation of red, green and blue star systems
Introduced new mineable terrain resources found only in red, green and blue star systems
Reduced average building frequency
Introduced planets with elevated building density
Introduced planets with no buildings or sentient life
Increased the proportion of lush and tropical planets
Decreased the proportion of lifeless planets
Fixed bug where multiple ships could appear, overlapping, at the player’s start scene
Prevented certain building types being incorrectly placed underwater
Prevented multiple buildings occasionally being placed in overlapping positions
Prevented buildings occasionally being placed intersecting with the terrain
Improved and altered per-planet terrain resource generation, improving gameplay and visuals
Fixed elevation cache mismatches, causing errors in creature knowledge and pathing
Fixed slow memory leak in creature role allocation
Improved creature animation speeds
Fixed issues where some creatures turns had the incorrect frame count
Fixed occasional crash when interacting with creatures
Increased proportion of vibrant blue skies
Corrected cloud levels for clear skies
Improved average cloud level settings
Fixed cloud rendering while flying in your ship
Improved atmosphere depth when transitioning to space
Increased fidelity of atmosphere rendering on nearest planet
Improved atmospheric fog as you fly to a planet
Improved fog method for planets seen on the horizon
Improved terrain generation algorithms
Improved and extended blend areas between different terrain noise types
Terrains now generate more open spaces
Smaller features now appear at nearer lods to improve visuals in the distance
Fixed objects being placed on incorrect terrain material types
Improved resolution of distant planet terrain
Decreased differences between planet as seen from space and actual planet terrain
Fixed seams on planets when seen from space
Improvements to terrain material selection and terrain material blending
Terrain generation priority and cost calculation improvements
Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first
We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain
Introduced more varied and vibrant coloring to terrain for each biome
Decreased frequency of brown terrain color selections
Changed texture scales to improve transition between terrain lods
Improved terrain color combinations to add variety and better match terrain contouring
Improved terrain texture blending method to better retain vibrant colors
Improved settings for hue, saturation and value noise variation on terrain
Fixed a number of issues causing holes to be seen in the planet terrain
Fixed occasional crash when mining terrain
Fixed color of muzzle flashes on player weapons
Added muzzle flashes to ship weapons
Added cockpit lighting for damage and weapon firing
Added debris to freighter explosion effect
Improved freighter cargo explosions
Improved photon cannon hit and space explosion effects
Improved turret explosion effect
Improved grass color selection
Improved grass coloring method to match underlying terrain color
Improved grass placement to match gradient of terrain, and rocky terrain slope patches
Improved lighting on grass
Improved alpha cutoffs and blending for grass in the distance
Improved coloring method for on-planet buildings
Fixed “pop” in lighting when flying between planets
Fixed incorrect lighting seen in shadow areas
Improved lighting method when rendering tree leaves
Fixed procedural texturing on objects with multiple overlapping textures
Fixed size of certain texture atlas normal maps
Fixed texture scaling on asteroids
Zinc plant is now more obvious when it has been gathered
Fixed occasional rendering errors due to precision on cockpit during warp
Fixed pulse lines not appearing when pulse driving out from planet atmosphere
Fixed shadowing artifacts on impostors
Improved asteroids to allow much denser fields
Improved explosion effects
Fixed scale of moons on the space map
Added freighter groups to the space map
Changed distribution of resources in asteroids
AI ships will now clear asteroids in their path
Planets are now scannable from space to see their resources
Fixed bounty targets warping out too soon
Improved HUD indicators in space combat
Added damaged ship effect on AI starships
Added formation flying
Improved locking on passive starships
Improved AI combat flight patterns
Added new ship weapon technology
Holding brake whilst turning now activates drift for fast turns
Improved AI ship freighter attacking
Improved freighter targeting code when under attack by enemy ships
Fixed pulse drive to prevent travel through freighters
Improved docking code
Added hangar to the lead freighter
Added docking in freighters
Added icon to accessible freighter hangars
Added coloring to cargo drops to identify what is in them
You can now only pick up cargo drops that will fit in your inventory
Added auxiliary freight ships to freighter groups
Added alert lights and alarm audio for when freighters are in combat
Improved turret lights and explosions
Improved muzzle flashes on freighter turrets
Added indicator of cargo contents
Freighter Commanders now give rewards for rescuing them from pirate attack
Fixed collision on freighter cargo containers
Updated the lush ambiance to make the wind sounds less noisy
Ambient background fauna now checks for the presence of creatures
Added rain on foliage
Added rain on ship
Added freighter specific footsteps
When on a dead planet, no music will play
Round table prop now plays an appropriate sound
Added more music to the loading sequence and game start
Added audio to new base building props
Created sounds for new base building props
Added audio to freighter doors and internal freighter ambiances
Added freighter explosions
Added freighter alarm
Added ambient radio comms when approaching a freighter
Fixed missing sounds when in a space station due to the mix settings
Multi-tool upgrades now affect audio
Lots of minor mix changes
Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably
Ethan is a young YouTube gamer who is playing No Man’s Sky. His videos are better than some adult players I have seen. Check out his videos and give him a like and subscribe to him. Click the link below to visit his YouTube channel.
EpicEthan33’s YouTube Channel.