The new update is out today for PC and PS4.
Here is the list of fixes:

  • Fixed issue where player bases were given the name “Unknown Base” rather than a generated name.
  • Fixed S-class ships having incorrect pricing and numbers of slots.
  • Added rockets to starting ship in creative default save game.
  • Added new icon for solo difficulty AI ships.
  • Fixed Albumen Pearl plants using the wrong name on their interaction labels.
  • Fixed the landing marker being visible in some fighter cockpits.
  • Fixed texturing issue seen with some combinations of AMD GPU and drivers.
  • Added and improved audio at the ending of the Atlas path.
  • Added and improved audio for terrain editing.
  • Improved audio for missions.
  • Improvement to vehicle boost timings.
  • Made marker for rare graves stay up for the same time as other object markers.
  • Prevented trees in frozen biomes spawning close to or intersecting buildings.
  • Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy.
  • Fixed issue where mission waypoints on the galactic map would not be for your current mission.
  • Improved UI error messages relating to missions on the galactic map.
  • Improved ship speed output on ship HUD.
  • Increased guidance for finding Convergence Cubes as part of the scientist mission.
  • Prevented some tutorials (for example for life support) from being shown in your log.
  • Prevented Artemis being visible in the holohub after they should have left.
  • Protected against some cases where missions can send you to depot which has already been destroyed.
  • Improved binocular scanning for background objects.
  • Prevented binocular scanning flicking between multiple objects.
  • Added ability to scan all building types and fixed their displayed names.
  • Added ability to scan ships.
  • Fixed text truncation on binocular HUD.
  • Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale.
  • Fixed display of longer planet names on the discovery page UI.
  • Added ability to cancel in progress missions.
  • Added faction icons on the galactic map.
  • Improved ship handling when booster upgrades are installed.
  • Fixed mission notifications showing an incorrect icon for Electron Vapour.
  • Fixed an issue where portals you’ve returned through could not be updated to a different address.
  • Improved visuals around icons for different inventories.
  • Added joypad and keyboard controls for switching between inventories.
  • Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard.
  • Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission.
  • Fixed players getting stuck in an interaction with the armourer if they hadn’t yet built a terminal.
  • Fix for visual artifacts from transparent objects showing through the warp effect.
  • Reduced cases where terrain editing changes are lost when reloading a save.
  • Reduced difficulty of the final armourer mission.
  • Improved low flight mode handling.
  • Fixed crash in string translation when loading certain saves.
  • Added missing scan event icon to the Antimatter tutorial.
  • Fixed terrain editor being built with full charge.
  • Fixed occasional hang in displaying some multi-byte characters.
  • Improved saving and loading of terrain edits.
  • Fixed issue where upgrading from a previous save would cause player bases to be floating or underground.
  • Fixed very occasional crash in rendering.
  • Fixed occasional crash relating to destructible objects.
  • Prevented the interaction camera occasionally triggering at inappropriate times.
  • Fixed the Farmer displaying the wrong text for their final mission.
  • Prevented pinned missions occasionally being deselected on warp.
  • Fixed issue where players could become stuck in the final atlas station.
  • Improved automatically selecting missions from NPCs in your base when they begin.
  • Improved pricing of base building parts in normal mode.

If you’re experiencing any further issues in the game,  report them to Hello Games.

Atlas Rises Update v1.32

The new update is out today for PC and PS4.
Here is the list of fixes:

  • Fixed an issue that could cause cargo slots not to unlock after purchase.
  • Players who had previously learned all alien words are now able to progress through the story.
  • Players who’ve unlocked all general exosuit slots can now unlock tech and cargo slots as intended.
  • We’ve fixed an issue that caused base NPCs to stop responding after claiming a new base location. This will prevent new occurrences of the issue, a fix for those who have already experienced it is under investigation.
  • Fixed an issue preventing players from being able to finish farmer and exocraft missions.
  • The base terminus teleporter will now display mission objectives, allowing you to select the correct system. It will also no longer ‘forget’ mission critical systems. This will prevent new occurrences of this issue and a fix for those who’ve already experienced it is under investigation.
  • Creative mode players no longer need to complete mercenary missions as part of the story.
  • Fixed a rare issue causing multiple ships in a freighter to spawn on top of each other.
  • Custom waypoints will no longer override the Atlas Path in the Galactic Map.
  • Standing will now be correctly awarded for guild missions
  • Players who recruited base NPCs prior to update 1.3 can now
  • take missions from those NPCs as soon as they are at their terminals.
  • Fixed an issue that allowed players to miss Atlas Stations, which prevented progress. This will prevent new occurrences of the issue, a fix for those who’ve already experienced it is under investigation.
  • Fixed an issue that prevents some players from progressing when sent to an Atlas station as part of the story
  • Fixed an issue causing waypoint lines not to draw in the Galactic Map.
  • Fixed some rare crashes.
  • The power of Analysis Visor upgrades has been significantly improved, resulting in much higher rewards when scanning with Flora or Fauna upgrades.

Update 1.3 Portal Coordinates and Screenshots

Here is my portal address in my home system. It isn’t on my Base planet, as my base planet got changed in the new update, but it’s in the same system.

If you have any cool screenshots from you have taken from the Atlas Rising update, please submit them to us. I would love to share them with everyone else.

Also, if you have found a portal, take a screenshot of your coordinates and send them to me as well.
Click the link below to submit your screenshots.

Update 1.3 Atlas Rises is Here!

Update 1.3 finally brings us the game they were originally showing us 2 years ago. Well, it’s a lot closer than it was. They have added SO much to this update, it really does seem like a completely different game.
Click the link below to visit the official No Man’s Sky site and look for yourself at all the game changing stuff added.

Watch this video for a small glimpse at just some of the changes.

New “Pathfinder” Update This Week

Hello Games announced the new Pathfinder update for No Man’s Sky.


This week Hello Games will be releasing the next content update for No Man’s Sky. We’re calling it the Path Finder Update; it introduces a new vehicle that will aid home planet exploration, building on the Foundation Update to hint at a path ahead for the future.

Detailed patch notes will be released when the update goes live.

Shortly after we launched the Foundation Update, we released a number of patches to address issues reported by players before beginning work on the Path Finder update. We were surprised and excited by the response to Foundation, and we have been listening carefully to community feedback since then.

To those of you who have spent time sharing feedback, whether positive or negative, we are listening.

This is the next step in our journey. It shows the path forward. We hope you’ll join us.

Thank you,
Hello Games

Click the LINK to go to the official No Man’s Sky website for more information on the update.

Sean Murray at GDC 2017

Sean Murray will make his first public appearance at GDC since the game No Man’s Sky was released.
Hopefully there will be news of a future update for the game.

Click the link below to see the schedule of his appearance.

The Foundation Update Ver. 1.1 is out!

book-desktop-2The new update for No Man’s Sky is out now on PC and PS4 called the Foundation Update Ver. 1.1 and it adds a bunch of new features and content to the game.

Explorers can now decide to play with different rule sets, across three game modes:

  • Normal mode: is the original chilled exploration experience.
  • Creative mode: allows players to explore the universe without limits, and build a huge base.
  • Survival mode: really changes the game, creating a much more challenging endurance experience.

base-building-1dBASE BUILDING

Players can build a base to suit their needs for storing resources or creating a farm. You can even hits NPC aliens to run the base for you and much more.


Purchase huge interstellar Freighters at great expense, and then summon them from anywhere in the galaxy.


  • General Gameplay
    • Fixed technology becoming instantly fully charged when repaired
    • Fixed ship appearing on incorrect pad in space station after loading
    • Added interactable objects that required certain tech to collect
    • Added shootable objects that require certain tech to mine
    • Rebalanced resource availability and technology charge requirements
    • Fixed initial game flow – where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing
    • Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith
    • Prevented laser and melee attacks while in space from attempting to edit terrain
    • Improved calculation of resources received when mining terrain
    • Renamed Signal Scanners to Signal Boosters
    • Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources
    • Removed signal booster from being distributed on terrain, as player can now build them
    • Improved accuracy of environment detection, fixing cases where it rained inside caves
    • Fixed galactic waypoints not loading correctly across saves
    • Removed atlas pass v1 requirement from doors in stations
    • Suit upgrade pods are no longer spawned in stations
    • Suit upgrade pods can now only be used once
    • Fixed collision in anomaly that was causing issues when exiting larger ships
    • Increased the number of different NPC character models generated per system
    • Fixed the game always remaining in day time for players who began their save prior to patch 1.03
    • Fixed a potential crash in foliage instance renderer
  • Localisation
    • Fixed stats page in Asian languages
    • Fixed multiple issues with Asian language formatting
    • Multiple improvements and fixes to localisation text in all languages
  • UI
    • Added new icons for specific types of primary resources
    • Fixed health bars not appearing on some targets
    • Added hazard and life support drain indicators
    • Fixed mission messages not appearing in a timely fashion
    • Beacons now notify the player that they will save the game
    • Fixed crash when creature IK animations were updated under certain conditions on the discovery screen
    • Improved navigation in discovery UI
    • Massive speed improvements to browsing huge discovery lists
    • Increased size of discovery storage
    • Added option to load “Earliest” previous save in Options menu
    • Fixed weapon naming
    • Added icon to remind players of the reload button when weapon is empty
    • Multiple fixes for viewing discoveries
  • PS4
    • Added photo mode
    • Large optimizations to the engine to accommodate base building
  • PC
    • Added support for up to 8 mouse buttons
    • Fixed better order position history for mouse smoothing
    • Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image
    • Fixed hard-limiting on save sizes, with appropriate warning about free space on boot
    • Player is now notified when shaders are being loaded
    • Fixed occasional crash on exit
    • Fixed performance of trail renderer for some AMD cards
    • Large optimizations to the engine to accommodate base building
  • Generation
    • Added biome specific plants
    • Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants
    • Improved distribution of plant life across all terrain types
    • Introduced visual differentiation of red, green and blue star systems
    • Introduced new mineable terrain resources found only in red, green and blue star systems
    • Reduced average building frequency
    • Introduced planets with elevated building density
    • Introduced planets with no buildings or sentient life
    • Increased the proportion of lush and tropical planets
    • Decreased the proportion of lifeless planets
    • Fixed bug where multiple ships could appear, overlapping, at the player’s start scene
    • Prevented certain building types being incorrectly placed underwater
    • Prevented multiple buildings occasionally being placed in overlapping positions
    • Prevented buildings occasionally being placed intersecting with the terrain
    • Improved and altered per-planet terrain resource generation, improving gameplay and visuals
  • Creatures
    • Fixed elevation cache mismatches, causing errors in creature knowledge and pathing
    • Fixed slow memory leak in creature role allocation
    • Improved creature animation speeds
    • Fixed issues where some creatures turns had the incorrect frame count
    • Fixed occasional crash when interacting with creatures
  • Atmospherics
    • Increased proportion of vibrant blue skies
    • Corrected cloud levels for clear skies
    • Improved average cloud level settings
    • Fixed cloud rendering while flying in your ship
    • Improved atmosphere depth when transitioning to space
    • Increased fidelity of atmosphere rendering on nearest planet
    • Improved atmospheric fog as you fly to a planet
    • Improved fog method for planets seen on the horizon
  • Terrain
    • Improved terrain generation algorithms
    • Improved and extended blend areas between different terrain noise types
    • Terrains now generate more open spaces
    • Smaller features now appear at nearer lods to improve visuals in the distance
    • Fixed objects being placed on incorrect terrain material types
    • Improved resolution of distant planet terrain
    • Decreased differences between planet as seen from space and actual planet terrain
    • Fixed seams on planets when seen from space
    • Improvements to terrain material selection and terrain material blending
    • Terrain generation priority and cost calculation improvements
    • Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first
    • We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain
    • Introduced more varied and vibrant coloring to terrain for each biome
    • Decreased frequency of brown terrain color selections
    • Changed texture scales to improve transition between terrain lods
    • Improved terrain color combinations to add variety and better match terrain contouring
    • Improved terrain texture blending method to better retain vibrant colors
    • Improved settings for hue, saturation and value noise variation on terrain
    • Fixed a number of issues causing holes to be seen in the planet terrain
    • Fixed occasional crash when mining terrain
  • Visuals
    • Fixed color of muzzle flashes on player weapons
    • Added muzzle flashes to ship weapons
    • Added cockpit lighting for damage and weapon firing
    • Added debris to freighter explosion effect
    • Improved freighter cargo explosions
    • Improved photon cannon hit and space explosion effects
    • Improved turret explosion effect
    • Improved grass color selection
    • Improved grass coloring method to match underlying terrain color
    • Improved grass placement to match gradient of terrain, and rocky terrain slope patches
    • Improved lighting on grass
    • Improved alpha cutoffs and blending for grass in the distance
    • Improved coloring method for on-planet buildings
    • Fixed “pop” in lighting when flying between planets
    • Fixed incorrect lighting seen in shadow areas
    • Improved lighting method when rendering tree leaves
    • Fixed procedural texturing on objects with multiple overlapping textures
    • Fixed size of certain texture atlas normal maps
    • Fixed texture scaling on asteroids
    • Zinc plant is now more obvious when it has been gathered
    • Fixed occasional rendering errors due to precision on cockpit during warp
    • Fixed pulse lines not appearing when pulse driving out from planet atmosphere
    • Fixed shadowing artifacts on impostors
  • Space
    • Improved asteroids to allow much denser fields
    • Improved explosion effects
    • Fixed scale of moons on the space map
    • Added freighter groups to the space map
    • Changed distribution of resources in asteroids
    • AI ships will now clear asteroids in their path
    • Planets are now scannable from space to see their resources
  • Space Combat
    • Fixed bounty targets warping out too soon
    • Improved HUD indicators in space combat
    • Added damaged ship effect on AI starships
    • Added formation flying
    • Improved locking on passive starships
    • Improved AI combat flight patterns
    • Added new ship weapon technology
    • Holding brake whilst turning now activates drift for fast turns
    • Improved AI ship freighter attacking
    • Improved freighter targeting code when under attack by enemy ships
  • Freighters
    • Fixed pulse drive to prevent travel through freighters
    • Improved docking code
    • Added hangar to the lead freighter
    • Added docking in freighters
    • Added icon to accessible freighter hangars
    • Added coloring to cargo drops to identify what is in them
    • You can now only pick up cargo drops that will fit in your inventory
    • Added auxiliary freight ships to freighter groups
    • Added alert lights and alarm audio for when freighters are in combat
    • Improved turret lights and explosions
    • Improved muzzle flashes on freighter turrets
    • Added indicator of cargo contents
    • Freighter Commanders now give rewards for rescuing them from pirate attack
    • Fixed collision on freighter cargo containers
  • Audio
    • Updated the lush ambiance to make the wind sounds less noisy
    • Ambient background fauna now checks for the presence of creatures
    • Added rain on foliage
    • Added rain on ship
    • Added freighter specific footsteps
    • When on a dead planet, no music will play
    • Round table prop now plays an appropriate sound
    • Added more music to the loading sequence and game start
    • Added audio to new base building props
    • Created sounds for new base building props
    • Added audio to freighter doors and internal freighter ambiances
    • Added freighter explosions
    • Added freighter alarm
    • Added ambient radio comms when approaching a freighter
    • Fixed missing sounds when in a space station due to the mix settings
    • Multi-tool upgrades now affect audio
    • Lots of minor mix changes
    • Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably


YouTuber EpicEthan33

image1Ethan is a young YouTube gamer who is playing No Man’s Sky. His videos are better than some adult players I have seen. Check out his videos and give him a like and subscribe to him. Click the link below to visit his YouTube channel.
EpicEthan33’s YouTube Channel.

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