The new update is out today for PC and PS4.
Here is the list of fixes:
- Fixed issue where player bases were given the name “Unknown Base” rather than a generated name.
- Fixed S-class ships having incorrect pricing and numbers of slots.
- Added rockets to starting ship in creative default save game.
- Added new icon for solo difficulty AI ships.
- Fixed Albumen Pearl plants using the wrong name on their interaction labels.
- Fixed the landing marker being visible in some fighter cockpits.
- Fixed texturing issue seen with some combinations of AMD GPU and drivers.
- Added and improved audio at the ending of the Atlas path.
- Added and improved audio for terrain editing.
- Improved audio for missions.
- Improvement to vehicle boost timings.
- Made marker for rare graves stay up for the same time as other object markers.
- Prevented trees in frozen biomes spawning close to or intersecting buildings.
- Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy.
- Fixed issue where mission waypoints on the galactic map would not be for your current mission.
- Improved UI error messages relating to missions on the galactic map.
- Improved ship speed output on ship HUD.
- Increased guidance for finding Convergence Cubes as part of the scientist mission.
- Prevented some tutorials (for example for life support) from being shown in your log.
- Prevented Artemis being visible in the holohub after they should have left.
- Protected against some cases where missions can send you to depot which has already been destroyed.
- Improved binocular scanning for background objects.
- Prevented binocular scanning flicking between multiple objects.
- Added ability to scan all building types and fixed their displayed names.
- Added ability to scan ships.
- Fixed text truncation on binocular HUD.
- Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale.
- Fixed display of longer planet names on the discovery page UI.
- Added ability to cancel in progress missions.
- Added faction icons on the galactic map.
- Improved ship handling when booster upgrades are installed.
- Fixed mission notifications showing an incorrect icon for Electron Vapour.
- Fixed an issue where portals you’ve returned through could not be updated to a different address.
- Improved visuals around icons for different inventories.
- Added joypad and keyboard controls for switching between inventories.
- Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard.
- Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission.
- Fixed players getting stuck in an interaction with the armourer if they hadn’t yet built a terminal.
- Fix for visual artifacts from transparent objects showing through the warp effect.
- Reduced cases where terrain editing changes are lost when reloading a save.
- Reduced difficulty of the final armourer mission.
- Improved low flight mode handling.
- Fixed crash in string translation when loading certain saves.
- Added missing scan event icon to the Antimatter tutorial.
- Fixed terrain editor being built with full charge.
- Fixed occasional hang in displaying some multi-byte characters.
- Improved saving and loading of terrain edits.
- Fixed issue where upgrading from a previous save would cause player bases to be floating or underground.
- Fixed very occasional crash in rendering.
- Fixed occasional crash relating to destructible objects.
- Prevented the interaction camera occasionally triggering at inappropriate times.
- Fixed the Farmer displaying the wrong text for their final mission.
- Prevented pinned missions occasionally being deselected on warp.
- Fixed issue where players could become stuck in the final atlas station.
- Improved automatically selecting missions from NPCs in your base when they begin.
- Improved pricing of base building parts in normal mode.
If you’re experiencing any further issues in the game, report them to Hello Games.