ATLAS RISES UPDATE V1.33

The new update is out today for PC and PS4.
Here is the list of fixes:

  • Fixed issue where player bases were given the name “Unknown Base” rather than a generated name.
  • Fixed S-class ships having incorrect pricing and numbers of slots.
  • Added rockets to starting ship in creative default save game.
  • Added new icon for solo difficulty AI ships.
  • Fixed Albumen Pearl plants using the wrong name on their interaction labels.
  • Fixed the landing marker being visible in some fighter cockpits.
  • Fixed texturing issue seen with some combinations of AMD GPU and drivers.
  • Added and improved audio at the ending of the Atlas path.
  • Added and improved audio for terrain editing.
  • Improved audio for missions.
  • Improvement to vehicle boost timings.
  • Made marker for rare graves stay up for the same time as other object markers.
  • Prevented trees in frozen biomes spawning close to or intersecting buildings.
  • Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy.
  • Fixed issue where mission waypoints on the galactic map would not be for your current mission.
  • Improved UI error messages relating to missions on the galactic map.
  • Improved ship speed output on ship HUD.
  • Increased guidance for finding Convergence Cubes as part of the scientist mission.
  • Prevented some tutorials (for example for life support) from being shown in your log.
  • Prevented Artemis being visible in the holohub after they should have left.
  • Protected against some cases where missions can send you to depot which has already been destroyed.
  • Improved binocular scanning for background objects.
  • Prevented binocular scanning flicking between multiple objects.
  • Added ability to scan all building types and fixed their displayed names.
  • Added ability to scan ships.
  • Fixed text truncation on binocular HUD.
  • Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale.
  • Fixed display of longer planet names on the discovery page UI.
  • Added ability to cancel in progress missions.
  • Added faction icons on the galactic map.
  • Improved ship handling when booster upgrades are installed.
  • Fixed mission notifications showing an incorrect icon for Electron Vapour.
  • Fixed an issue where portals you’ve returned through could not be updated to a different address.
  • Improved visuals around icons for different inventories.
  • Added joypad and keyboard controls for switching between inventories.
  • Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard.
  • Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission.
  • Fixed players getting stuck in an interaction with the armourer if they hadn’t yet built a terminal.
  • Fix for visual artifacts from transparent objects showing through the warp effect.
  • Reduced cases where terrain editing changes are lost when reloading a save.
  • Reduced difficulty of the final armourer mission.
  • Improved low flight mode handling.
  • Fixed crash in string translation when loading certain saves.
  • Added missing scan event icon to the Antimatter tutorial.
  • Fixed terrain editor being built with full charge.
  • Fixed occasional hang in displaying some multi-byte characters.
  • Improved saving and loading of terrain edits.
  • Fixed issue where upgrading from a previous save would cause player bases to be floating or underground.
  • Fixed very occasional crash in rendering.
  • Fixed occasional crash relating to destructible objects.
  • Prevented the interaction camera occasionally triggering at inappropriate times.
  • Fixed the Farmer displaying the wrong text for their final mission.
  • Prevented pinned missions occasionally being deselected on warp.
  • Fixed issue where players could become stuck in the final atlas station.
  • Improved automatically selecting missions from NPCs in your base when they begin.
  • Improved pricing of base building parts in normal mode.

If you’re experiencing any further issues in the game,  report them to Hello Games.